

Anomalous Coffee Machine 2
In this game, meet a mysterious girl who demands you use an "Anomalous Coffee Machine". Type any word to create a drink, then choose who drinks: her or you. Some cups whisper, some scream, some change what you are. She watches quietly, like she already knows what you’ll choose. Now it's your turn!
Брать: минимальная ценаСкриншоты и трейлеры14 + 2 видео
Цена в Steamнаблюдаем с 1 октября 2026
История обновлений2
Сейчас: v1.2 — Update 1.2 · 4 сентября 2026
ПоказатьСвернуть
-
v1.2 Update 1.2 Сейчас 4 сентября 2026Отзывов EBASH пока нетИз патчноута разработчиков (англ.)
Sorry this updated took longer that it should, but yeah it's packed!
- 20+ new words
- 40+ new forms
- 5 new scenes to the dlc
- 1 new death scene
- Keyboard word auto suggestion feature from ACM1 (accessible in the settings)
-
v1.0 Релиз 12 декабря 2025Отзывов EBASH пока нет 81% в Steam за период версии · 821 отзывов
Отзывы
Об игре
Anomalous Coffee Machine 2 is a strange interactive visual novel and fictional simulation where you stand across from a mysterious girl and an unassuming coffee vending machine capable of producing anything you type, no matter how impossible it seems.
She doesn’t tell you who she is, why she's there, or what's the deal with the coffee machine. All she asks is that you type a word—any word—and press the button. The machine will respond. It always does.
Type in "coffee", and you’ll receive exactly that.
Type "blood"—yeah, sure.
Type "saliva"—You probably shouldn’t, but it can do that too.
Type "death"? You can try.
HOW TO PLAY
Gameplay is simple:
• Type a word.
• A cup appears.
• Choose who drinks: the girl, or you.
• Something happens. Or doesn’t. Or waits.
She reacts differently depending on what you give her. Sometimes she smiles. Sometimes she winces. Sometimes she vanishes, only to return changed. Sometimes she doesn’t come back at all. And if you choose to drink, the machine reacts to you instead. Don’t expect a fair trade.
There are no instructions. No quests. No markers to follow. You’re not told what the machine is or what it wants. You’re left to experiment. Test words. Try feelings. Push the machine. Break it. Or let it break you.